舉報

會員
Blender 2.5 Character Animation Cookbook
最新章節:
Index
PartofPackt'sCookbookseries,eachchapterfocusesonadifferentaspectofanimation.Ifyoudon'thavethetimetoworkyourwaythroughalongtutorial,thenthisisthebookforyou.Thestep-by-steprecipesareindependentfromeachothersoyoucandipinandoutofthebooktoaddgreateffectsasandwhenyouneedthem.Blenderuserswhoalreadyknowthebasicsofadding,modelingandrenderingobjectswithintheprogram,butareeagertolearnhowtoturnacharacter'smeshintoalivingcreature.
目錄(87章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- Acknowledgements
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Get Rigging
- Introduction
- Defining good orientations for your bones
- Using separate bone chains for different tasks
- Customizing shapes and colors for your bones
- Using corrective shape keys
- Making an IK-FK switcher
- Tips on weight painting your character
- Chapter 2. Rigging the Torso
- Introduction
- How to create a stretchy spine
- Rigging the pelvis
- Making your character breathe
- Controlling the neck and head
- Chapter 3. Eying Animation
- Introduction
- How to control where your characters look at
- The eyelids controllers
- Controlling the pupils
- Chapter 4. Poker Face? Facial Rigging
- Introduction
- Adding expressions using Shape Keys
- Face controls with lattices
- Creating the jaw controller
- Controlling your tongue
- Chapter 5. Hands Down! The Limbs Controllers
- Introduction
- Controlling fingers
- Creating IK legs with a three-pivot foot
- Stretch those limbs!
- Setting up the shoulders
- Cartoon bending for arms and legs
- Different spaces for IK hands
- Chapter 6. Blending with the Animation Workflow
- Introduction
- Animating in layers
- Changing between FK and IK in a shot
- Grasping and throwing objects
- Silhouette and mirrored rendering
- Tracking animation arcs
- Using video for background reference
- Working with linked assets and characters
- Non-linear animation
- Chapter 7. Easy to Say Hard to Do: Mastering the Basics
- Introduction
- Adjusting and tracking the timing
- Spacing: favoring and easing poses
- Anticipating an action
- Using squash and stretch
- Breaking the symmetry
- Chapter 8. Shake That Body: The Mechanics of Body Movement
- Introduction
- Animating a tennis serve
- Heavy metal
- Glory for your team: kicking the ball
- Run Forrest! (in cycles)
- Chapter 9. Spicing it Up: Animation Refinement
- Introduction
- It's time for secondary actions
- Hold but not still: using moving holds
- Animating characters with appendages
- Like clay: refining with the AniSculpt technique
- Chapter 10. Drama King: Acting in Animation
- Introduction
- In the blink of an eye
- Walking with style
- Talking heads (and bodies)
- Appendix A. Planning Your Animation
- Introduction
- Creating thumbnails with Grease Pencil
- Naming conventions
- Extremes Breakdowns Inbetweens ones and twos
- Index 更新時間:2021-04-02 19:12:34
推薦閱讀
- 剪映AI視頻剪輯:AI腳本+AI繪畫+圖文生成+數字人制作
- 剪映專業版(電腦版)視頻剪輯全攻略:音效添加+轉場特效+視頻制作
- 攝影照片修飾完全自學手冊
- 中文版Maya 2014案例教程
- 印象筆記留給你的空間2.0:個人知識管理實踐指南
- Drupal: Creating Blogs, Forums, Portals, and Community Websites
- Creo 4.0從入門到精通
- Photoshop CC平面設計教程(微課版)
- Premiere pro CC中文版自學視頻教程
- 新印象:CINEMA 4D電商設計基礎與實戰(全視頻微課版)
- VR策劃與編導
- 人人都能玩賺AI繪畫
- Photoshop移動UI設計從入門到精通
- Professional Azure SQL Database Administration
- 魔法詞典:AI繪畫關鍵詞圖鑒(Midjourney版)
- UG NX 11中文版從入門到精通
- Photoshop CC 2015中文版實用教程(第7版)
- 玩轉國潮:Procreate插畫創作及實例教程
- PhoneGap Beginner's Guide
- 零基礎攝影后期調色 Photoshop照片處理輕松入門
- 中文版Photoshop CS6基礎培訓教程(移動學習版)
- TortoiseSVN 1.7 Beginners Guide
- Unity 3D Game Development by Example Beginner's Guide
- Illustrator CC實例教程(第4版)
- SketchUp Pro 2023實戰從入門到精通
- 中文版CorelDRAW X8基礎培訓教程
- WordPress 2.8 Theme Design
- Maya 2023三維建模與制作實戰教程(全彩微課版)
- CorelDRAW X7實例教程(第4版)
- Procreate手繪插畫入門教程:我的iPad能畫出全世界