- Unity 3.x Game Development by Example Beginner's Guide
- Ryan Henson Creighton
- 113字
- 2021-04-02 18:34:12
Ding!
Hopefully, a little lightbulb has appeared above your head at this point. You may be wondering what else you see in that Inspector panel that you can get your grubby mitts on through code. Let's take a quick glance at what else is in that Mesh Renderer component:
- A checkbox labeled Cast Shadows (this is a Unity Pro feature)
- Another checkbox labeled Receive Shadows
- Something a little more complicated involving Materials
Unless you're some kind of whiz kid, it's unlikely that you'll figure out how to fiddle with this stuff on your own. Let's take a trip to the Unity Language Reference to see what it tells us about the Renderer class.
推薦閱讀
- Cocos2d Cross-Platform Game Development Cookbook(Second Edition)
- 黑客攻防從入門到精通(實戰秘笈版)
- 深入實踐Spring Boot
- Java 9 Programming Blueprints
- Learning Elixir
- 基于免疫進化的算法及應用研究
- 數據結構案例教程(C/C++版)
- Webpack實戰:入門、進階與調優
- Lighttpd源碼分析
- CodeIgniter Web Application Blueprints
- C#面向對象程序設計(第2版)
- Python一行流:像專家一樣寫代碼
- PHP項目開發全程實錄(第4版)
- Oracle Database XE 11gR2 Jump Start Guide
- JavaScript高級程序設計(第4版)