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Unity takes over the world

Throughout this book, we'll be distilling our game development dreams down to small, bite-sized nuggets instead of launching into any sweepingly epic open-world games. The idea here is to focus on something you can actually finish instead of getting bogged down in an impossibly ambitious opus. This book will teach you to build four games, each of which focus on a small, simple gameplay mechanic. You'll learn how to build discrete pieces of functionality that you can apply to each project, filling the games out to make them complete experiences. When you're finished, you can publish these games on the Web, a Mac, or a PC.

The team behind Unity 3D is constantly working on packages and export options for other platforms. At the time of writing, Unity could additionally create games that can be played on the iPhone, iPod, iPad, Android devices, Xbox Live Arcade, PS3, and Nintendo's WiiWare service. Each of these tools is add-on functionality to the core Unity package, and comes at an additional cost. As we're focusing on what we can do without breaking the bank, we'll stick to the core Unity 3D program for the remainder of this book.

With the initial skills that you learn in this book, you'll be able to expand your knowledge and start building more and more complex projects. The key is to start with something you can finish, and then for each new project that you build, to add small pieces of functionality that challenge you and expand your knowledge. Any successful plan for world domination begins by drawing a territorial border in your backyard; consider this book your backyard.

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