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Chapter 1. Getting Started: Prototyping, Proper Tools, and Testing our Design

In this chapter, we will cover:

  • Starting with the sketch
  • Developing a rapid prototype
  • Migrating to the high-resolution Retina display
  • Getting our app onto a device
  • When to use the simulator or a real device
  • User testing and getting a way for people to test out our app
  • Taking a screenshot of an application on our device
  • Working within Apple's guidelines
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