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  • Learning AndEngine
  • Martin Varga
  • 75字
  • 2021-04-02 10:02:03

Summary

In this chapter, we learned how to set up our environment in order to develop AndEngine games. We saw how to create a new Android application and how to implement a foundation for an AndEngine game. Basic AndEngine parameters were explained. We also covered one of the most difficult and important topics—the resolution policies.

In the next chapter, we will draft our game idea and prepare the graphics, sound, and music assets.

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