目錄(82章)
倒序
- coverpage
- Learning AndEngine
- Credits
- About the Author
- Acknowledgments
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Setting Up an AndEngine Project
- Prerequisites
- Downloading and installing the required software
- Getting the AndEngine libraries
- Creating a new application
- Understanding resolution policies
- Summary
- Chapter 2. Game Concept and Assets
- The game concept
- Getting the assets
- Scene diagram
- Summary
- Chapter 3. From Assets to Entities
- Managing resources
- Entities
- Summary
- Chapter 4. HUD and Text Display
- Fonts and text
- Writing text
- HUD
- Working with toasts
- Localization
- Debug output
- Summary
- Chapter 5. Basic Interactions
- A simple animation
- User input
- Collision detection
- Using correct threads to perform actions
- Summary
- Chapter 6. Physics
- The physics engine
- Adding physics
- Summary
- Chapter 7. Detecting Collisions and Reacting to Events
- Collisions
- Game events
- Playing sounds on events
- Summary
- Chapter 8. Advanced Physics
- The Box2D Debug Draw extension
- Assembling bodies from fixtures
- Collision filtering
- Joints
- Summary
- Chapter 9. Adding a Menu and Splash Scene
- Managing multiple scenes
- Storing values
- Summary
- Chapter 10. Polishing the Game
- What is polishing?
- Adding music
- Adding animations using entity modifiers
- Particle systems
- Parallax background
- Shaders
- Summary
- Chapter 11. Testing Publishing and What's Next
- Creating a production APK
- Testing with the production APK
- Testing on multiple devices
- Getting in touch with the community
- Publishing the game to the Google Play store
- Promotion
- Next steps
- Summary
- Index 更新時(shí)間:2021-04-02 10:02:20
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