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Augmented Reality with Kinect
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Index
Thisbookisaminitutorialwithplentyofcodeexamplesandstrategiestogiveyoumanyoptionswhenbuildingyourownapplications.ThisbookismeantforreaderswhoarefamiliarwithC/C++programmingandwanttowritesimpleprogramswithKinect.Thestandardtemplatelibrarycanalsobeusedasitissimpleenoughtounderstand.
目錄(48章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. Getting Started with Kinect
- Installation of Kinect
- The idea of the AR-based Fruit Ninja game
- Summary
- Chapter 2. Creating Your First Program
- Preparing the development environment
- Starting the device
- Summary
- Chapter 3. Rendering the Player
- Choosing image stream types
- Obtaining color and depth images
- An incorrect way to combine depth and color
- Aligning color with depth
- Using a green screen with Kinect
- Summary
- Chapter 4. Skeletal Motion and Face Tracking
- Understanding skeletal mapping
- Obtaining joint positions
- Drawing the linetrails following the hands
- Face tracking in Kinect
- Detecting a face from the camera
- Constructing the face model
- Summary
- Chapter 5. Designing a Touchable User Interface
- Multitouch systems
- Locating the cursors
- Common touching gestures
- Recognizing holding and swiping gestures
- Sending cursors to external applications
- Summary
- Chapter 6. Implementing the Scene and Gameplay
- Integrating the current code
- Cutting the fruits
- Playing the game
- Summary
- Appendix A. Where to Go from Here
- libfreenect – the pioneer of Kinect middleware
- OpenNI – a complete and powerful Kinect middleware
- Free and open source resources
- Commercial products using Kinect
- Index 更新時間:2021-08-13 16:51:06
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