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Augmented Reality for Android Application Development
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Index
Astep-by-steptutorial-basedguideaimedatgivingyouhands-onpracticalexperiencetodevelopARapplicationsforAndroid.AugmentedRealityforAndroidApplicationDevelopmentisforAndroidmobileapplicationdeveloperswhoarefamiliarwithAndroidDevelopmentToolsanddeployment,JMonkeyEngine,andtheVuforiaSDK.
目錄(50章)
倒序
- coverpage
- Augmented Reality for Android Application Development
- Credits
- About the Authors
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Augmented Reality Concepts and Tools
- A quick overview of AR concepts
- Summary
- Chapter 2. Viewing the World
- Understanding the camera
- Accessing the camera in Android
- Live camera view in JME
- Summary
- Chapter 3. Superimposing the World
- The building blocks of 3D rendering
- Real camera and virtual camera
- Using the scenegraph to overlay a 3D model onto the camera view
- Improving the overlay
- Summary
- Chapter 4. Locating in the World
- Knowing where you are – handling GPS
- Knowing where you look – handling inertial sensors
- Improving orientation tracking – handling sensor fusion
- Getting content for your AR browser – the Google Places API
- Summary
- Chapter 5. Same as Hollywood – Virtual on Physical Objects
- Introduction to computer vision-based tracking and VuforiaTM
- VuforiaTM architecture
- Configuring VuforiaTM to recognize objects
- Putting it together – VuforiaTM with JME
- Chapter 6. Make It Interactive – Create the User Experience
- Pick the stick – 3D selection using ray picking
- Proximity-based interaction
- Simple gesture recognition using accelerometers
- Summary
- Chapter 7. Further Reading and Tips
- Managing your content
- Improving recognition and tracking
- Advanced interaction techniques
- Summary
- Index 更新時間:2021-07-21 18:24:19
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