舉報

會員
WebGL Hotshot
最新章節:
Index
Everychapterstartswitha'missionbriefing'sectionthatdescribeswhatistobeachievedbytheendofthechapter.Thisisfollowedwiththedecisionsandstepsrequiredtoaccomplishthemissionobjectivewithchallengestotaketheprojectfurther.Thescopeforthebookthusmimicstherealliferequirementsofadeveloperandgetsyoureadytosuccessfullybuildyourownproject.Ifyouareawebdesignerlookingtoexpandyourknowledgeof3Dgraphicsconceptsandbroadenyourexistingskillset,thenthisbookisforyou.Thoselookingforanintroductionto3DgraphicswillbenefitfromWebGLHotshotasitisaperfectguidetomaster3Dconcepts,helpingyoubuildanddeploy3Dworldsmuchquicker.ThebookassumesabasicknowledgeofHTML,thoughitcanbelearnedconcurrentlywhilereadingthisbook.Basicprogrammingknowledgeisuseful;however,thegraphicalnatureofweb3Dcontentallowsyoutolearnprogrammingthroughexperimentation.
目錄(95章)
倒序
- coverpage
- WebGL HOTSHOT
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Mission briefing
- Mission accomplished
- A Hotshot challenge / Hotshot challenges
- Reader feedback
- Customer support
- Chapter 1. Building Great Web3D
- A second coming
- Comprehensive solutions
- Mission briefing
- Introduction to 3D fundamentals
- Transformations – translation rotation and scaling
- Lights camera action!
- Navigating between multiple viewpoints
- Animation with interpolators
- Adding texture maps to 3D meshes
- Lighting a scene and shading 3D objects with normals
- Creating an animated Solar System with multiple cameras for navigation
- Mission accomplished
- Chapter 2. WebGL for E-Commerce
- Mission briefing
- Introduction to WebGL
- WebGL 3D with Perspective View
- WebGL texture mapping and animation
- Loading a 3D modeled object normals and lighting
- Using the mouse for interactivity
- E-commerce using existing assets
- E-commerce with 3D modeling
- Mission accomplished
- Chapter 3. User Experience Story Character Visual Design and Interactivity
- Mission briefing
- Refreshment with shader languages
- Lighting 3D depths
- Visual design and interactivity
- Full navigation
- Order of transparencies
- Scene lighting
- Mission accomplished
- Chapter 4. Mobile and Web3D Gaming
- Mission briefing
- Creating user interfaces in the 3D environment
- Designing a game
- Fun with physics and collisions
- Mission accomplished
- Chapter 5. Social Media Meets Its Destiny
- Mission briefing
- Bridging Facebook with WebGL
- Visiting Facebook friends in WebGL
- Building a navigable world of Facebook friends
- Chapter 6. 3D Reveals More Information
- Mission briefing
- Linking 3D to data
- Comparing multiple stocks in 3D
- Displaying historical stock data
- Presenting comparative data
- Zooming into the data – level of detail
- Mission accomplished
- Chapter 7. Adapting Architecture Medical and Mechanical Engineering to Web3D
- Mission briefing
- Demonstrating environment mapping for reflections
- Bending of light – calculating refraction for surfaces such as water
- Creating surfaces – depth non-smooth natural and realistic with normal maps
- Rendering a scene as a texture to view multiple cameras simultaneously
- Mission accomplished
- Hotshot challenges
- Chapter 8. 3D Websites
- Mission briefing
- Building a 3D website
- Creating engaging scenes
- Portals to navigate virtual spaces
- Mission accomplished
- Chapter 9. Education in the Third Dimension
- Mission briefing
- Selecting locations on a texture map
- Selecting locations from a rotated texture map and perspective correction
- Selecting irregular shapes from a textured 3D mesh
- Using WebGL to teach math
- Mission accomplished
- Chapter 10. The New World of 3D Art
- Mission briefing
- Experiencing the art museum
- Inventing interactive 3D art
- Mission accomplished
- Index 更新時間:2021-07-16 11:43:50
推薦閱讀
- Learning SQL Server Reporting Services 2012
- Raspberry Pi 3 Cookbook for Python Programmers
- 計算機組裝·維護與故障排除
- Linux運維之道(第2版)
- Intel FPGA/CPLD設計(高級篇)
- INSTANT ForgedUI Starter
- Learning Game Physics with Bullet Physics and OpenGL
- 筆記本電腦維修300問
- 筆記本電腦應用技巧
- 微型計算機系統原理及應用:國產龍芯處理器的軟件和硬件集成(基礎篇)
- Hands-On Deep Learning for Images with TensorFlow
- 單片機項目設計教程
- Building Machine Learning Systems with Python
- Learning Less.js
- 嵌入式系統設計大學教程(第2版)
- 筆記本電腦的結構、原理與維修
- Arduino+3D打印創新電子制作2
- INSTANT Cinema 4D Starter
- CPU設計實戰:LoongArch版
- 物聯網智能終端設計及工程實例
- 計算機技能大賽指導:調試維修
- Building Smart LEGO MINDSTORMS EV3 Robots
- Axure RP Prototyping Cookbook
- Blender 3D Printing Essentials
- CPU自制入門
- 歐姆龍CP1H系列PLC完全自學手冊(第二版)
- 電腦日常維護與故障排除
- 量子霸權
- 常用辦公設備使用與維護
- Learning PowerCLI