舉報

會員
WebGL Hotshot
最新章節(jié):
Index
Everychapterstartswitha'missionbriefing'sectionthatdescribeswhatistobeachievedbytheendofthechapter.Thisisfollowedwiththedecisionsandstepsrequiredtoaccomplishthemissionobjectivewithchallengestotaketheprojectfurther.Thescopeforthebookthusmimicstherealliferequirementsofadeveloperandgetsyoureadytosuccessfullybuildyourownproject.Ifyouareawebdesignerlookingtoexpandyourknowledgeof3Dgraphicsconceptsandbroadenyourexistingskillset,thenthisbookisforyou.Thoselookingforanintroductionto3DgraphicswillbenefitfromWebGLHotshotasitisaperfectguidetomaster3Dconcepts,helpingyoubuildanddeploy3Dworldsmuchquicker.ThebookassumesabasicknowledgeofHTML,thoughitcanbelearnedconcurrentlywhilereadingthisbook.Basicprogrammingknowledgeisuseful;however,thegraphicalnatureofweb3Dcontentallowsyoutolearnprogrammingthroughexperimentation.
目錄(95章)
倒序
- coverpage
- WebGL HOTSHOT
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Mission briefing
- Mission accomplished
- A Hotshot challenge / Hotshot challenges
- Reader feedback
- Customer support
- Chapter 1. Building Great Web3D
- A second coming
- Comprehensive solutions
- Mission briefing
- Introduction to 3D fundamentals
- Transformations – translation rotation and scaling
- Lights camera action!
- Navigating between multiple viewpoints
- Animation with interpolators
- Adding texture maps to 3D meshes
- Lighting a scene and shading 3D objects with normals
- Creating an animated Solar System with multiple cameras for navigation
- Mission accomplished
- Chapter 2. WebGL for E-Commerce
- Mission briefing
- Introduction to WebGL
- WebGL 3D with Perspective View
- WebGL texture mapping and animation
- Loading a 3D modeled object normals and lighting
- Using the mouse for interactivity
- E-commerce using existing assets
- E-commerce with 3D modeling
- Mission accomplished
- Chapter 3. User Experience Story Character Visual Design and Interactivity
- Mission briefing
- Refreshment with shader languages
- Lighting 3D depths
- Visual design and interactivity
- Full navigation
- Order of transparencies
- Scene lighting
- Mission accomplished
- Chapter 4. Mobile and Web3D Gaming
- Mission briefing
- Creating user interfaces in the 3D environment
- Designing a game
- Fun with physics and collisions
- Mission accomplished
- Chapter 5. Social Media Meets Its Destiny
- Mission briefing
- Bridging Facebook with WebGL
- Visiting Facebook friends in WebGL
- Building a navigable world of Facebook friends
- Chapter 6. 3D Reveals More Information
- Mission briefing
- Linking 3D to data
- Comparing multiple stocks in 3D
- Displaying historical stock data
- Presenting comparative data
- Zooming into the data – level of detail
- Mission accomplished
- Chapter 7. Adapting Architecture Medical and Mechanical Engineering to Web3D
- Mission briefing
- Demonstrating environment mapping for reflections
- Bending of light – calculating refraction for surfaces such as water
- Creating surfaces – depth non-smooth natural and realistic with normal maps
- Rendering a scene as a texture to view multiple cameras simultaneously
- Mission accomplished
- Hotshot challenges
- Chapter 8. 3D Websites
- Mission briefing
- Building a 3D website
- Creating engaging scenes
- Portals to navigate virtual spaces
- Mission accomplished
- Chapter 9. Education in the Third Dimension
- Mission briefing
- Selecting locations on a texture map
- Selecting locations from a rotated texture map and perspective correction
- Selecting irregular shapes from a textured 3D mesh
- Using WebGL to teach math
- Mission accomplished
- Chapter 10. The New World of 3D Art
- Mission briefing
- Experiencing the art museum
- Inventing interactive 3D art
- Mission accomplished
- Index 更新時間:2021-07-16 11:43:50
推薦閱讀
- 網(wǎng)絡服務器配置與管理(第3版)
- 計算機組裝與系統(tǒng)配置
- 數(shù)字道路技術架構與建設指南
- 現(xiàn)代辦公設備使用與維護
- Getting Started with Qt 5
- The Applied AI and Natural Language Processing Workshop
- 硬件產(chǎn)品經(jīng)理手冊:手把手構建智能硬件產(chǎn)品
- 嵌入式系統(tǒng)設計教程
- Manage Partitions with GParted How-to
- INSTANT ForgedUI Starter
- Building 3D Models with modo 701
- 基于Proteus仿真的51單片機應用
- LPC1100系列處理器原理及應用
- USB應用分析精粹:從設備硬件、固件到主機端程序設計
- 現(xiàn)代多媒體技術及應用
- 多媒體應用技術(第2版)
- 計算機組裝與維護
- 快·易·通:2天學會電腦組裝·系統(tǒng)安裝·日常維護與故障排除
- Practical Artificial Intelligence and Blockchain
- Learn Qt 5
- Mastering JavaServer Faces 2.2
- 基于STM32的嵌入式系統(tǒng)應用
- 系統(tǒng)安裝、維護及故障排除實戰(zhàn)
- Machine Learning for Algorithmic Trading
- Xilinx FPGA高速串行傳輸技術與應用
- Android Programming with Kotlin for Beginners
- Managing Multimedia and Unstructured Data in the Oracle Database
- 電腦組裝與維修寶典
- 單片機從入門到實戰(zhàn)(視頻自學版)
- 零起步輕松學PLC技術(第2版)