官术网_书友最值得收藏!

Time for action – Experiments with inheritance

Let's add a variable to our AwesomeGun class and see how it works with another class we'll create.

  1. Add an int to our AwesomeGun class called MyInt. Our code should now look like this:
    class AwesomeGun extends UTWeap_RocketLauncher_Content;
    
    var int MyInt;
    defaultproperties
    {
        FireInterval(0)=0.1
        ShotCost(0)=0
    }
  2. Now create another class in our AwesomeGame/Classes folder called AnotherGun.uc. Type the following code into it:
    class AnotherGun extends AwesomeGun;
    
    defaultproperties
    {
        MyInt=4
    }
    
  3. Compile the code. We'll see that it compiles fine as our AnotherGun is inheriting MyInt from AwesomeGun.
  4. Now let's change the class we're extending from to be the same as AwesomeGun's parent class:
    class AnotherGun extends UTWeap_RocketLauncher_Content;
    
    defaultproperties
    {
        MyInt=4
    }
  5. Now when we compile, we'll get a warning:
    Warning, Unknown property in defaults: MyInt=4

What just happened?

Even though the classes extend off of the same class, inheritance only happens when the class we want to use the variable in is inside the one that declares the variable in the class tree. We can change the default property of the variable for our class, and this is how we get different functionality out of them such as our example with the firing rate.

主站蜘蛛池模板: 南木林县| 体育| 成安县| 彩票| 洪泽县| 平武县| 垫江县| 岚皋县| 新安县| 盐城市| 右玉县| 永登县| 桂阳县| 依兰县| 黎川县| 容城县| 都兰县| 子洲县| 衡东县| 进贤县| 珠海市| 迭部县| 封开县| 富锦市| 麦盖提县| 辽源市| 高雄市| 安庆市| 威远县| 东宁县| 北流市| 石柱| 宜昌市| 珠海市| 淳化县| 扶余县| 武鸣县| 山丹县| 武乡县| 邳州市| 秭归县|