- Unreal Development Kit Game Programming with UnrealScript:Beginner's Guide
- Rachel Cordone
- 225字
- 2021-08-27 11:59:07
Time for action – Editable variables
- This one's simple. To make a variable changeable in the editor, add a set of parentheses after var, like this:
var() int MyEditableInt;
- Add that variable to our class, then compile and open the editor. Double-click on the AwesomeActor to open up its properties, and we'll see the variable show up.
- We can also put it in a specific category if we wanted to separate our variables into groups. Let's see what it would look like in the Physics tab.
var(Physics) int MyEditableInt;
- Let's compile and take a look.
What just happened?
The level designers don't need to know about every variable an actor has, but some may need to be exposed this way. This is how lights have their brightness and color changed, for instance. When creating an actor class, it's best to give some thought to what a level designer might need to change and give them access to it.
Config variables
That's good for the level designer, but what about the player? Sometimes we want to let the player themselves change a variable. For instance, which hand the character holds the weapon in or the amount of bob as the player walks. We briefly discussed this in the first chapter, but now we'll cover it more in depth. Remember the INI files in the Config folder?
推薦閱讀
- 觸摸屏實用技術與工程應用
- 零點起飛學Xilinx FPG
- Instant uTorrent
- Creating Dynamic UI with Android Fragments
- The Applied AI and Natural Language Processing Workshop
- 平衡掌控者:游戲數值經濟設計
- Camtasia Studio 8:Advanced Editing and Publishing Techniques
- 分布式系統與一致性
- Internet of Things Projects with ESP32
- Istio服務網格技術解析與實踐
- Hands-On Deep Learning for Images with TensorFlow
- Istio實戰指南
- 可編程邏輯器件項目開發設計
- Blender for Video Production Quick Start Guide
- 詳解FPGA:人工智能時代的驅動引擎