官术网_书友最值得收藏!

Time for action – generating falling pieces

  1. Modify the FillFromAbove() method of the GameBoard class by adding a call to generate falling pieces right before the rowLookup = -1 line (inside the If block):
    AddFallingPiece(x, y, GetSquare(x, y),
        GamePiece.PieceHeight * (y - rowLookup))
  2. Update the GenerateNewPieces() method by adding the following call, right after the RandomPiece(x,y) line as follows:
    AddFallingPiece(x, y, GetSquare(x, y),
        GamePiece.PieceHeight * (GameBoardHeight + 1))

What just happened?

When FillFromAbove() moves a piece downward, we now create an entry in the FallingPieces dictionary that is equivalent to the newly moved piece. The vertical offset is set to the height of a piece (40 pixels) times the number of board squares the piece was moved. For example, if the empty space was at location 5, 5 on the board, and the piece above it (5, 4) is being moved down one block, the animated piece is created at 5, 5 with an offset of 40 pixels (5-4 = 1, times 40).

When new pieces are generated for the board, they are added with an offset equal to the height (in pixels) of the game board (recall that we specified the height as one less than the real height, to account for the allocation of the extra element in the boardSquares array), determined by multiplying the GamePiece.PieceHeight value by GameBoardHeight +1. This means they will always start above the playing area and fall into it.

Rotating pieces

The last type of animated piece that we need to deal with adding during the play is the rotation piece. This piece type is added whenever the user clicks on a game piece.

主站蜘蛛池模板: 澎湖县| 凤城市| 诸暨市| 涟水县| 泗水县| 洱源县| 凤庆县| 定结县| 明星| 巩义市| 汕头市| 武胜县| 楚雄市| 楚雄市| 金川县| 滕州市| 和田市| 曲松县| 卢氏县| 集贤县| 读书| 石渠县| 宜昌市| 正蓝旗| 延长县| 凤阳县| 泸西县| 依安县| 新丰县| 永年县| 上蔡县| 井冈山市| 宝兴县| 广灵县| 顺昌县| 龙川县| 临夏市| 门源| 九台市| 邹城市| 蕉岭县|