官术网_书友最值得收藏!

Time for action – letting the player play

  1. Modify the Update() method of Game1.vb, by adding the following before the call to MyBase.Update(gameTime):
    Select Case gameState
      Case GameStates.TitleScreen
        If Keyboard.GetState().IsKeyDown(Keys.Space) Then
          _gameBoard.ClearBoard()
          _gameBoard.GenerateNewPieces(False)
          playerScore = 0
          gameState = GameStates.Playing
        End If
    
        Case GameStates.Playing
          timeSinceLastInput +=
          (CSng(gameTime.ElapsedGameTime.TotalSeconds))
    
          If timeSinceLastInput >= MinTimeSinceLastInput Then
            HandleMouseInput(Mouse.GetState())
          End If
    
          _gameBoard.ResetWater()
    
          Dim y As Integer
    
          For y = 0 To GameBoard.GameBoardHeight
            CheckScoringChain(_gameBoard.GetWaterChain(y))
          Next
    
          _gameBoard.GenerateNewPieces(True)
    End Select

What just happened?

The Update() method performs two different functions, depending on the current gameState value. If the game is in TitleScreen state, Update() examines the keyboard, waiting for the Space bar to be pressed. When it is, Update() clears the _gameBoard, generates a new set of pieces, resets the player's score, and changes gameState to Playing.

While in the Playing state, Update() accumulates time in timeSinceLastInput in order to pace the game play properly. If enough time has passed, the HandleMouseInput() method is called to allow the player to rotate game pieces.

Update() then calls ResetWater() to clear the water flags for all pieces on the game board. This is followed by a loop that processes each row, starting at the top and working downward, using CheckScoringChain() and GetWaterChain(), to fill any pieces that should have water in them and check the results of each row for completed chains.

Finally, GenerateNewPieces() is called with the true parameter for dropSquares, which will cause GenerateNewPieces() to fill the empty holes from the squares above, and then generate new pipes to replace the empty squares.

主站蜘蛛池模板: 乐都县| 通辽市| 观塘区| 北京市| 通许县| 双辽市| 翁源县| 独山县| 江孜县| 庆元县| 武汉市| 彭山县| 湄潭县| 道孚县| 卫辉市| 凭祥市| 辽宁省| 滨海县| 西华县| 宁德市| 黄石市| 博湖县| 石河子市| 巴南区| 海阳市| 娄烦县| 平凉市| 铜梁县| 福安市| 洛川县| 汝南县| 台南市| 北碚区| 香河县| 山西省| 随州市| 广汉市| 盖州市| 织金县| 昌平区| 甘南县|