官术网_书友最值得收藏!

Designing a puzzle game

The Puzzler has always been a popular game genre. From old standbys such as Tetris, to modern crazes such as Bejeweled, puzzle games are attractive to players because they do not require a long-term time investment or a steep learning curve.

The game mechanic is the heart of any good puzzle game. This mechanic is usually very simple, with perhaps a few twists to keep the players on their toes.

In Flood Control, the player will be faced with a board containing 80 interactive pieces of pipe (the rows on the left and right are built into the background image, since they always stay the same). Some will be straight pipes and some will be curved. The objective of the game is to rotate the pipes to form a continuous line, to pump water from the left-side of the board to the right-side of the board.

Completing a section of pipe drains water out of the base and scores points for the player, but destroys the pipes used. New pipes will fall into place for the player to begin another row.

Flood Control focuses on the following concepts:

  • Using the Content Pipeline to load textures from disk
  • Creating classes to divide code into logical units
  • Recursively evaluating the status of the game board to locate scoring chains
  • Drawing textures using the SpriteBatch.Draw() method
  • Utilizing some of the various .NET Collection classes (List, Dictionary, and Queue)
  • Managing simple game states
主站蜘蛛池模板: 涟源市| 岳西县| 福清市| 东源县| 溆浦县| 枣强县| 抚州市| 云和县| 固阳县| 积石山| 高阳县| 滨州市| 辽中县| 确山县| 工布江达县| 平定县| 万载县| 茶陵县| 泾川县| 久治县| 蓝山县| 抚宁县| 哈巴河县| 宽甸| 丹凤县| 宕昌县| 隆昌县| 舟山市| 贵德县| 冷水江市| 滕州市| 尼勒克县| 双牌县| 永济市| 靖西县| 盘山县| 兴业县| 黄山市| 屯门区| 旌德县| 久治县|