官术网_书友最值得收藏!

Introduction

UDK is a robust game editor that welds several different tools together; it offers many areas of specialization. New users should try to gain a broad understanding of the complete scope of what UDK includes, then start building individual prowess in areas that they care about. Whether you like to build things up or knock things down, you'll confront a base set of asset handling processes which deal with actors and game objects placed in the world, and the properties and interactions which we can assign to influence them. You'll also have to handle packages, which store content used to construct levels. The following lessons may seem at first difficult for those unfamiliar with UDK, but after a short while they'll become second nature. The examples here are intended to furnish anyone picking up UDK from scratch with some interface and asset handling awareness so they can then follow upcoming chapters.

主站蜘蛛池模板: 阳春市| 桦南县| 七台河市| 彝良县| 留坝县| SHOW| 石楼县| 密山市| 葵青区| 宁强县| 鄱阳县| 双城市| 高邑县| 凤山县| 舒城县| 板桥市| 巧家县| 青浦区| 旅游| 雷州市| 芜湖县| 南江县| 东乡县| 衢州市| 留坝县| 潜山县| 金门县| 驻马店市| 德安县| 大姚县| 静乐县| 邹平县| 屏东县| 九龙城区| 吉林市| 浠水县| 罗山县| 宣城市| 清涧县| 罗甸县| 祥云县|