- Microsoft XNA 4.0 Game Development Cookbook
- Luke Drumm
- 100字
- 2021-08-13 18:28:41
Introduction
In this chapter, we will be creating some of the common special effects used in 3D games to help increase the level of realism, and thereby help the player to immerse themselves in the virtual world.
The examples in this chapter assume that at least the bare bones of a 3D scene are already present, with one or more 3D objects being rendered successfully to the screen. If inspiration for how to achieve this is in short supply, Chapter 2, Building 2D and 3D Terrain and Chapter 3, Procedural Modeling, provide some examples on possible ways to get started.
推薦閱讀
- Boost程序庫完全開發指南:深入C++”準”標準庫(第5版)
- 數據庫程序員面試筆試真題與解析
- Python機器學習:數據分析與評分卡建模(微課版)
- C# 2012程序設計實踐教程 (清華電腦學堂)
- Django Design Patterns and Best Practices
- Cassandra Data Modeling and Analysis
- 利用Python進行數據分析(原書第3版)
- VMware虛擬化技術
- 表哥的Access入門:以Excel視角快速學習數據庫開發(第2版)
- PLC應用技術(三菱FX2N系列)
- Scratch3.0趣味編程動手玩:比賽訓練營
- iPhone應用開發從入門到精通
- INSTANT Silverlight 5 Animation
- 后臺開發:核心技術與應用實踐
- Practical Predictive Analytics