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Chapter 2. Heads Up

In this chapter we will cover:

  • Revealing the wireframe for edge location
  • Setting up a basic three-point lighting scheme
  • Organizing your tabs for smoother navigation
  • Locking down the camera for reference matching
  • Creating a stone tile by adjusting brush properties
  • Using the object list to manage multiple objects
  • Setting up layers for easily adjusting sculpt details
  • Setting up stamps, stencils, and image planes using image browser
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