- XNA 4 3D Game Development by Example:Beginner's Guide
- Kurt Jaegers
- 170字
- 2021-08-05 18:55:27
Summary
As a quick-fire introduction to a number of essential XNA topics, Speller covers quite a bit of ground. We have a functional game that accepts player input, draws graphics and text to the screen, generates a random playfield of letters, and detects player collision with them. We got an overview of the structure of an XNA game and the basic Update()
/Draw()
game loop.
As we will see, many of these concepts translate into a 3D environment with very little need for modification, other than the need to keep track of positions and movement with an extra dimension attached. We will utilize the Vector3
objects instead of the Vector2
objects, and we will still rely on a 2D plane for much of the layout of our game world.
Additionally, although much of the work in the following chapters will take place with 3D drawing commands and constructs, we will still be returning to the 2D SpriteBatch
and SpriteFont
classes to construct interface elements and convey textual information to the player.
- SQL入門經(jīng)典(第5版)
- App+軟件+游戲+網(wǎng)站界面設(shè)計(jì)教程
- Spark大數(shù)據(jù)分析實(shí)戰(zhàn)
- 數(shù)據(jù)化網(wǎng)站運(yùn)營深度剖析
- Scratch 3.0 藝術(shù)進(jìn)階
- Microsoft Power BI數(shù)據(jù)可視化與數(shù)據(jù)分析
- MySQL 8.x從入門到精通(視頻教學(xué)版)
- 數(shù)據(jù)中心數(shù)字孿生應(yīng)用實(shí)踐
- 高維數(shù)據(jù)分析預(yù)處理技術(shù)
- 重復(fù)數(shù)據(jù)刪除技術(shù):面向大數(shù)據(jù)管理的縮減技術(shù)
- Power BI智能數(shù)據(jù)分析與可視化從入門到精通
- 探索新型智庫發(fā)展之路:藍(lán)迪國際智庫報(bào)告·2015(上冊(cè))
- 數(shù)字IC設(shè)計(jì)入門(微課視頻版)
- 深入理解InfluxDB:時(shí)序數(shù)據(jù)庫詳解與實(shí)踐
- Spring MVC Beginner’s Guide