- ActionScript Graphing Cookbook
- Peter Backx Dominic Gélineau
- 94字
- 2021-08-05 18:42:03
Introduction
In the previous chapter we looked at the basics of graph drawing. We investigated the different ActionScript features that allow us to draw graphs of various shapes and sizes. We also looked at how to structure the data to easily create graphical representations.
In this chapter, we are going to investigate how to get that data into your program. Various sources will be discussed. These range from plain files to remote web services.
The final recipes discuss the opposite, extracting the data from your application into a format that other programs can use.
推薦閱讀
- 新媒體跨界交互設計
- 筆記本電腦使用、維護與故障排除實戰
- Learning Cocos2d-x Game Development
- 網絡服務器配置與管理(第3版)
- 電腦組裝與維修從入門到精通(第2版)
- Creating Dynamic UI with Android Fragments
- 辦公通信設備維修
- INSTANT ForgedUI Starter
- Arduino BLINK Blueprints
- Istio服務網格技術解析與實踐
- 單片機原理及應用:基于C51+Proteus仿真
- FL Studio Cookbook
- Spring Security 3.x Cookbook
- IP網絡視頻傳輸:技術、標準和應用
- Drupal Rules How-to