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Introduction

In this chapter, we will see a number of recipes that go into the very basics of drawing in ActionScript. The recipes will explain the coordinate system, so that you know where you are drawing. A quick overview of the ActionScript DisplayList object and other ActionScript drawing functions is given.

A final recipe shows how Flex can be used to generate many standard graphs with virtually no actual programming. Flex is not the focus of the recipes, but the book wouldn't be complete without at least some coverage of the framework and its functions related to graph drawing.

Although we do not expect you to be an ActionScript expert, some basic knowledge will help you in quickly understanding and applying the recipes presented. Also, we will not go into the details of the tools used.

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