Chapter 4. Textures and Lighting
- Grome Terrain Modeling with Ogre3D,UDK,and Unity3D
- Richard A.Hawley
- 249字
- 2021-07-30 17:32:43
上QQ閱讀APP看后續(xù)精彩內(nèi)容
登錄訂閱本章 >
推薦閱讀
- 21小時學(xué)通AutoCAD
- 程序設(shè)計語言與編譯
- 樂高創(chuàng)意機(jī)器人教程(中級 下冊 10~16歲) (青少年iCAN+創(chuàng)新創(chuàng)意實(shí)踐指導(dǎo)叢書)
- Implementing Oracle API Platform Cloud Service
- Ruby on Rails敏捷開發(fā)最佳實(shí)踐
- 網(wǎng)中之我:何明升網(wǎng)絡(luò)社會論稿
- 人工智能:語言智能處理
- Linux Shell編程從初學(xué)到精通
- 手機(jī)游戲策劃設(shè)計
- Data Analysis with R(Second Edition)
- 網(wǎng)頁設(shè)計與制作
- Getting Started with Tableau 2019.2
- 工業(yè)機(jī)器人與自控系統(tǒng)的集成應(yīng)用
- Building Virtual Pentesting Labs for Advanced Penetration Testing(Second Edition)
- Geospatial Data Science Quick Start Guide