官术网_书友最值得收藏!

Introduction

The previous chapter was focused on techniques you'll use in telling a story with Scratch. This chapter continues a lot of those ideas and will help us transit into the next chapter on basic gaming. Animation is a broad idea, here we don't mean just for stories, we also mean the types of animation you'll use with games, and anything else you do in Scratch.

Up until now, we've focused heavily on the Looks, Motion, Events, and Control blocks. We are still going to use a number of these blocks we've seen previously in the chapter, but now we'll focus much more on a new category; that is, the Sensing blocks. The Sensing blocks are helpful whenever you need to incorporate user interaction into your program or need sprites to abide by certain conditions. For instance, one of our recipes will involve getting your user to provide a keyboard response. You might also use the Sensing blocks to check if your sprite is touching something on the stage.

Before we dive into sensing, let's get acquainted with using what are called costumes.

主站蜘蛛池模板: 乌拉特中旗| 天等县| 阿鲁科尔沁旗| 治县。| 云梦县| 抚州市| 瑞金市| 万荣县| 望江县| 磴口县| 秦安县| 从江县| 曲水县| 兰州市| 朝阳县| 和田县| 阳谷县| 浦江县| 定州市| 昂仁县| 洪雅县| 安吉县| 高清| 大渡口区| 嫩江县| 象州县| 彭州市| 盘山县| 五华县| 方城县| 青河县| 扎囊县| 滦平县| 丽水市| 兖州市| 绿春县| 新闻| 准格尔旗| 湖州市| 扬州市| 海伦市|