- Scratch Cookbook
- Brandon Milonovich
- 366字
- 2021-08-13 16:40:14
Deleting the default sprite
As we mentioned before, sprites are the objects you program. They are the characters to your stories, players of your games, and everything in between. When you first open up Scratch, the default sprite is the cat (the one seen in the screenshot of the interface). You may want to use that sprite, or import a different one or more of them. We'll start by deleting the default sprite.
Getting ready
Later in this chapter, we are going to create our first program with Scratch: Hello World. All of our recipes in this chapter will lead up to this. Let's get this setup by customizing our environment. All you have to do to get this recipe ready is open up Scratch. This recipe is all about getting rid of the default sprite so that you can import others.
How to do it…
Follow through this series of steps to get rid of the default sprite that Scratch opens with:
- Right-click on the sprite and choose the delete option.
- You can also see a pair of scissors in the tools just above the stage, as shown in the following screenshot:
- Click on the scissors icon.
- Click on the sprite you wish to delete.
Tip
You can use these tools in the script area as well with your programming blocks when you build your programs.
There's more…
You will notice with this set of tools above the stage, you have a few other fun options to work with. The first of these is the clone tool. Use this to copy sprites on your stage, so you don't have to reimport them (once we get to that, don't worry, it's coming!).
The third and fourth tools here are great in adjusting the size of your sprites. The first of these two increases the size (or grows) of your sprite. Similarly, the last tool decreases (or shrinks) your sprite. Each click increases or decreases the size by one level.
Tip
As you progress through this book, don't go too far in reading without trying things on your computer! Take a minute now to test out the tools we've used so far and play around.
- 數(shù)據(jù)分析實戰(zhàn):基于EXCEL和SPSS系列工具的實踐
- Oracle RAC 11g實戰(zhàn)指南
- Python廣告數(shù)據(jù)挖掘與分析實戰(zhàn)
- SQL查詢:從入門到實踐(第4版)
- R數(shù)據(jù)科學實戰(zhàn):工具詳解與案例分析(鮮讀版)
- Learn Unity ML-Agents:Fundamentals of Unity Machine Learning
- 數(shù)據(jù)革命:大數(shù)據(jù)價值實現(xiàn)方法、技術(shù)與案例
- 數(shù)據(jù)庫原理與應用(Oracle版)
- 網(wǎng)站數(shù)據(jù)庫技術(shù)
- 圖數(shù)據(jù)實戰(zhàn):用圖思維和圖技術(shù)解決復雜問題
- R語言數(shù)據(jù)挖掘
- Oracle 11g+ASP.NET數(shù)據(jù)庫系統(tǒng)開發(fā)案例教程
- 數(shù)據(jù)應用工程:方法論與實踐
- 大數(shù)據(jù)測試技術(shù):數(shù)據(jù)采集、分析與測試實踐(在線實驗+在線自測)
- 數(shù)據(jù)中臺實戰(zhàn):手把手教你搭建數(shù)據(jù)中臺