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Summary

And that's it. This thimble-sized mug taught a majority of the basic tools that will continue to be used in future 3D modeling projects. Some of those tools are:

  • File operations such as saving and creating new directories
  • Adding basic objects (Shift + A)
  • View rotation with the number pad
  • Scene navigation with the middle-button on the mouse
  • Wireframe and Solid view modes (Z)
  • Selection operations such as Circle (C) and Box (B) select
  • Manipulation operations such as Grab/Move (G), Rotate (R), and Scale (S)
  • Edit mode (Tab) for manipulation of the individual elements that make up a shape
  • The Extrude (E) operation
  • The loop-cut (Ctrl + R) operation
  • Object modifiers such as Multiresolution and Boolean operations
  • Exporting STLs for print

That is a long list. Have a drink.

The next chapter will teach a different tool set for modeling similar objects using lines and lathes, but the skills of vertex selection and manipulation learned in this chapter will still come in useful!

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