- Learning C# by Developing Games with Unity 3D Beginner's Guide
- Terry Norton
- 169字
- 2021-08-04 10:03:55
Chapter 1. Discovering Your Hidden Scripting Skills
Computer programming is viewed by the average person as requiring long periods of training to learn skills that are totally foreign, and darn near impossible to understand. The word geek is often used to describe a person that can write computer code. The perception is that learning to write code takes great technical skill that is just so hard to learn. This perception is totally unwarranted. You already have the skills needed but don't realize it. Together we will crush this false perception you may have of yourself by refocusing, one step at a time, the knowledge you already possess to write Unity scripts.
In this chapter we shall:
- Deal with preconceived fears and concepts about scripts
- See why we should use C# instead of UnityScript
- Introduce Unity's documentation for scripting
- Learn how Unity and the MonoDevelop editor work together
Let's begin our journey by eliminating any anxiety about writing scripts for Unity, and become familiar with our scripting environment.
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