- Learning C# by Developing Games with Unity 3D Beginner's Guide
- Terry Norton
- 155字
- 2021-08-04 10:03:57
Summary
This chapter tried to put you at ease about writing scripts for Unity. You do have the ability to write down instructions which is all a script is, a sequence of instructions. We saw how simple it is to create a new script file. You probably create files on your computer all the time. We saw how to easily bring up Unity's documentation. Finally we had a look at the MonoDevelop editor. None of this was complicated. In fact, you probably use apps all the time that do similar things. Bottom line, there's nothing to fear here.
Alright, let's start off Chapter 2 Introducing the Building Blocks for Unity Scripts by having an introductory look at the building blocks of programming we'll be using: variables, methods, Dot Syntax, and the class. Don't let these terms scare you. The concepts behind each one of these are similar to things you do often, perhaps every day.
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