- Source SDK Game Development Essentials
- Brett Bernier
- 66字
- 2021-07-16 12:30:48
Chapter 3. Shaping Your World
Now that you're comfortable with getting around in Hammer, let's dive into the actual world creation. In this chapter, you will learn:
- Creating a house with world brushes
- Performing a test compile to view your work in the game
- Using the following tools:
- Clipping Tool
- Carve
- Vertex Tool
- Using the object bar
- Creating a 3D SkyBox
Let us begin.
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