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What this book covers

Chapter 1, Getting Started with the Rasberry Pi, will show you what a Raspberry Pi is, and how you can get one set up and ready to use.

Chapter 2, Making Your Own Angry Birds Game, will teach you how to make your very own computer game using the Scratch programming language.

Chapter 3, Testing Your Speed, will guide you on how to connect lights and switches to your Raspberry Pi to create a physical game, controlled by your computer code. This chapter introduces the Python programming language.

Chapter 4, Making an Interactive Map of Your City, will teach you more about Python, and will show you how to access Google Maps to create a personal map of your area.

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