- Learning Anime Studio
- Chad Troftgruben
- 110字
- 2021-07-16 11:59:44
Chapter 3. Exploring Layers and Timelines
Now that we have an understanding of how the drawing tools work, it's time to take a look at the different features that will allow us to bring our characters and scenes to life. As our projects progress, it will become clear that layers play a huge role in organization and enable different features for us to use. Our success will also rely on how well we are able to utilize the different timeline types and camera tools.
In this chapter, we will cover the following topics:
- Simplifying layers
- Layer tools
- Layer types
- Mapping out animation
- Changing your view of the action
推薦閱讀
- Splunk 7 Essentials(Third Edition)
- 平面設計初步
- Hands-On Machine Learning with TensorFlow.js
- VMware Performance and Capacity Management(Second Edition)
- Google App Inventor
- 計算機網絡應用基礎
- PyTorch Deep Learning Hands-On
- 觸控顯示技術
- 可編程序控制器應用實訓(三菱機型)
- Hybrid Cloud for Architects
- 項目管理成功利器Project 2007全程解析
- 影視后期編輯與合成
- RedHat Linux用戶基礎
- Serverless Design Patterns and Best Practices
- Mastering MongoDB 4.x