- Construct 2 Game Development by Example
- John Bura
- 59字
- 2021-12-08 12:45:25
Chapter 2. Inputs and Controls
Inputs and controls are really important for game design. Games are interactive by nature, and designers need to plan out and test controls in order to make an effective game.
In this chapter, we will learn about the following topics:
- Keyboard inputs
- Rotating the angle
- Mouse inputs
- Game loop
- Touch control inputs
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