- Mastering JavaServer Faces 2.2
- Anghel Leonard
- 268字
- 2021-12-08 12:41:31
Dependent pseudo-scope
This is the default scope of a CDI bean (@Named
) when nothing is specified. In this case, an object exists to serve exactly one bean and has the same life cycle as that bean; an instance of a dependent scoped bean is not shared between different users or different points of injection. It can also be explicitly specified by annotating the bean with the @Dependent
annotation and importing javax.enterprise.context.Dependent
. This scope is available only in CDI and is the only non-contextual scope.
Note
All CDI scopes, except this one, are known as normal scopes. More details about normal scopes versus pseudo-scopes can be found in the Normal scopes and pseudo-scopes section at http://docs.jboss.org/cdi/spec/1.0/html/contexts.html.
If you put the PlayersBean
in the dependent scope, then the current extracted player and the list of randomly extracted players (which will be empty or will contain this player) is available only inside the bean, as shown in the following code:
import javax.enterprise.context.Dependent; import javax.inject.Named; @Named @Dependent public class PlayersBean { ... }
Note
A method annotated with @PostConstruct
will be called for each request. Actually, it might be called multiple times during the same request, if the bean is used in several EL expressions. Initially, there is one instance of the bean, and this instance is reused if the bean EL name appears multiple times in the EL expression, but is not reused in the case of another EL expression or in the case of a re-evaluation of the same EL expression.
This example is wrapped into the application named ch3_5
that is available in the code bundle of this chapter.
- Creating Dynamic UI with Android Fragments
- 計算機應用與維護基礎教程
- Arduino BLINK Blueprints
- 圖解計算機組裝與維護
- 電腦組裝與維護即時通
- 可編程邏輯器件項目開發設計
- Arduino項目案例:游戲開發
- 筆記本電腦維修技能實訓
- UML精粹:標準對象建模語言簡明指南(第3版)
- ActionScript Graphing Cookbook
- Unreal Development Kit Game Programming with UnrealScript:Beginner's Guide
- 微型計算機原理及應用教程(第2版)
- CPU設計實戰:LoongArch版
- Mastering Unity 2D Game Development
- 電腦組裝與硬件維修從入門到精通