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Getting assets

Since creating games can become quite expensive these days, we'll use some of the best free assets out there. There are plenty of resources available to the game developers these days either as placement assets for the developer's use, whether they are full assets, or just a framework that you can tweak to get your desired result. There are a multitude of options.

Note

In the code bundle of this book, you'll get all the assets that you need to follow on during the creation of the game, and the site where it is available online will be listed with the instructions.

Some of the best sites to gather assets are described as follows:

  • Art: Art, especially 2D art, is generally easy to find on a budget; particularly for the placeholder art until you buy or create your own for the finished product (although I've seen many games created with some of these assets). Some good sites to start with are http://opengameart.org/ and http://open.commonly.cc/.
  • Audio: Right sound is a lot trickier to get. Free sites are okay, but they generally don't have the right sound you will want or you will end up digging through hundreds or more sounds to get a close match. A good website to start is at http://soundbible.com/.

Note

We won't actually be covering audio as part of this title, as not much has changed since the introduction of Unity 4.0. There are also some larger changes being introduced in Unity 5.0 to look out for, so keep your eyes peeled

Collection of sites

Some sites just hold a general collection of assets instead of specializing in specific areas. The best site for this, as everything is almost guaranteed to be free, is http://search.creativecommons.org/.

For an even wider list of resources, refer to the following blog post that is updated frequently with what's out there:

http://darkgenesis.zenithmoon.com/monster-set-of-free-resources-for-game-design/

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