- IPython Interactive Computing and Visualization Cookbook
- Cyrille Rossant
- 71字
- 2021-08-05 17:57:24
Chapter 2. Best Practices in Interactive Computing
In this chapter, we will cover the following topics:
- Choosing (or not) between Python 2 and Python 3
- Efficient interactive computing workflows with IPython
- Learning the basics of the distributed version control system Git
- A typical workflow with Git branching
- Ten tips for conducting reproducible interactive computing experiments
- Writing high-quality Python code
- Writing unit tests with nose
- Debugging your code with IPython
推薦閱讀
- Learning Docker
- C#編程入門指南(上下冊)
- Apache Spark 2 for Beginners
- Learn WebAssembly
- Redis Essentials
- 大數(shù)據(jù)分析與應(yīng)用實(shí)戰(zhàn):統(tǒng)計(jì)機(jī)器學(xué)習(xí)之?dāng)?shù)據(jù)導(dǎo)向編程
- UNIX Linux程序設(shè)計(jì)教程
- Raspberry Pi Robotic Blueprints
- Raspberry Pi Robotic Projects(Third Edition)
- 微信小程序開發(fā)實(shí)戰(zhàn):設(shè)計(jì)·運(yùn)營·變現(xiàn)(圖解案例版)
- Learning JavaScript Data Structures and Algorithms(Second Edition)
- Natural Language Processing with Python Quick Start Guide
- Practical GIS
- 超簡單:用Python讓Excel飛起來(實(shí)戰(zhàn)150例)
- 人人都能開發(fā)RPA機(jī)器人:UiPath從入門到實(shí)戰(zhàn)