- Unity Game Development Blueprints
- John P. Doran
- 136字
- 2021-08-05 17:29:04
Challenges
For those of you who want to do more with this project, there are still plenty of things you can do, especially after finishing the rest of this book. Here are some ideas to get your mind thinking:
- Add in feedback whenever the player hits an enemy—perhaps an animation or a change of sprites.
- Give the player lives, and each time he is hit by an enemy, have him lose one life. Add a GUI Text to display lives as well.
- Once you learn how to use a Game State Manager, create a main menu, pause screen, and restart button.
- Add in Xbox control and mobile touch support.
- As a learning experiment, convert the player shooting behaviour code to use co-routines to enable/disable being able to shoot. Discuss the advantages/disadvantages towards this method.
推薦閱讀
- SQL Server 2016 數據庫教程(第4版)
- 正則表達式必知必會
- 大話Oracle Grid:云時代的RAC
- 數據庫原理與應用(Oracle版)
- INSTANT Apple iBooks How-to
- 聯動Oracle:設計思想、架構實現與AWR報告
- 大數據技術原理與應用:概念、存儲、處理、分析與應用
- 智慧城市中的大數據分析技術
- MySQL技術內幕:InnoDB存儲引擎
- Scratch 2.0 Game Development HOTSHOT
- 大數據測試技術:數據采集、分析與測試實踐(在線實驗+在線自測)
- 基于數據發(fā)布的隱私保護模型研究
- 深入理解Flink:實時大數據處理實踐
- 數據時代的品牌智造
- Managing Software Requirements the Agile Way