官术网_书友最值得收藏!

Inheritance

One of the niceties of objects is that they can be built upon to create increasingly more complex objects. This is a common pattern, which is used for any number of things. There is no inheritance in JavaScript because of its prototypical nature. However, you can combine functions from one prototype into another.

Let's say that we have a base class called Castle and we want to customize it into a more specific class called Winterfell. We can do so by first copying all of the properties from the Castle prototype onto the Winterfell prototype. This can be done as shown in the following code:

var Castle = function(){};
Castle.prototype.build = function(){console.log("Castle built");}

var Winterfell = function(){};
Winterfell.prototype.build = Castle.prototype.build;
Winterfell.prototype.addGodsWood = function(){}
var winterfell = new Winterfell();
winterfell.build(); //prints "Castle built" to the console

Of course, this is a very painful way to build objects. You're forced to know exactly which functions the base class has to copy them. It can be abstracted in a rather naive fashion as follows:

function clone(source, destination) {
  for(var attr in source.prototype){ destination.prototype[attr] = source.prototype[attr];}
}

The following is the class diagram of the Castle class:

The following class code can be used quite simply:

var Castle = function(){};
Castle.prototype.build = function(){console.log("Castle built");};

var Winterfell = function(){};
clone(Castle, Winterfell);
var winterfell = new Winterfell();
winterfell.build();

We say that this is naive because it fails to take into account a number of potential failure conditions. A fully fledged implementation is quite extensive. The jQuery library provides a function called extend which implements prototype inheritance in a robust fashion. It is about 50 lines long and deals with deep copies and null values. The function is internally used in jQuery extensively, but it can be a very useful function in your own code. We mentioned that prototype inheritance is more powerful than the traditional methods of inheritance. This is because it is possible to mix and match bits from many base classes to create a new class. In most modern languages, there is support for only single inheritance: a class can have only one direct parent. There are some languages where there is multiple inheritance, however, it is a practice that adds a great deal of complexity when attempting to decide which version of a method to call at runtime. Prototype inheritance avoids many of these issues by forcing selection of a method at assembly time.

Composing objects in this fashion permits taking properties from two or more different bases. There are many times when this can be useful. For example, a class representing a wolf might take some of its properties from a class describing a dog and some from another class describing a quadruped.

By using classes built in this way, we can meet pretty much all of the requirements for constructing a system of classes including inheritance. However, inheritance is a very strong form of coupling. In almost all cases, it is better to avoid inheritance in favor of a looser form of coupling. This will allow for classes to be replaced or altered with a minimum impact on the rest of the system.

主站蜘蛛池模板: 沙洋县| 江津市| 彭山县| 德庆县| 平罗县| 文登市| 山阴县| 合作市| 景东| 鹤庆县| 清水县| 扶余县| 金坛市| 岑溪市| 安阳县| 信阳市| 蛟河市| 宁安市| 黔西| 福泉市| 江陵县| 左权县| 靖西县| 凭祥市| 乌拉特前旗| 太湖县| 平泉县| 赫章县| 北票市| 广饶县| 石首市| 西城区| 武胜县| 拜泉县| 伊川县| 琼结县| 郯城县| 临泽县| 汕尾市| 永泰县| 萨嘎县|