官术网_书友最值得收藏!

Introduction

As with Blender Internal materials, Cycles materials can (and should) be organized to optimize your workflow.

Material nodes in Cycles can easily grow quite complex, and it's sometimes a good idea to split and label the different parts of a shader's network, just to make the meaning of the different sections clearer (even to yourself because maybe at a certain point of your workflow, you will forget how exactly that 120-node material you made a couple of months ago works). Moreover, organized materials can be easily reused in other files and projects or as parts of bigger and different materials.

Organization of materials is basically done by grouping them or giving them proper names and defined locations so that they can be easily found in the hard disk.

主站蜘蛛池模板: 普格县| 长沙市| 江川县| 屏东市| 永清县| 云南省| 桦南县| 祁东县| 建水县| 茶陵县| 西畴县| 女性| 竹北市| 张家川| 仪陇县| 扎鲁特旗| 子长县| 左权县| 策勒县| 增城市| 大厂| 滕州市| 比如县| 乌拉特后旗| 读书| 毕节市| 馆陶县| 连平县| 碌曲县| 宜宾县| 江津市| 石台县| 万全县| 南投县| 贵港市| 合川市| 登封市| 金堂县| 睢宁县| 正蓝旗| 壤塘县|