- Cocos2d-x by Example:Beginner's Guide(Second Edition)
- Roger Engelbert
- 203字
- 2021-07-23 20:00:26
Time for action – creating your game project
I'll build the game first in Xcode and then show how to take the project to Eclipse, but the folder structure remains the same, so you can work with any IDE you wish and the instructions here will be the same:
- Open the terminal and create a new Cocos2d-x project called
AirHockey
that uses C++ as its main language. I saved mine on the desktop, so the command I had to enter looks like this:cocos new AirHockey -p com.rengelbert.AirHockey -l cpp -d /Users/rengelbert/Desktop/AirHockey
- Once the project is created, navigate to its
proj.ios_mac
folder and double-click on theAirHockey.xcodeproj
file. (For Eclipse, you can follow the same steps we did when we created theHelloWorld
project to import the project.) - Select the top item in Project Navigator and making sure the iOS target is selected, edit the information by navigating to General | Deployment info, setting the target device to iPad and Device Orientation to Portrait and Upside Down.
- Save your project changes.
推薦閱讀
- 自然語言處理實戰:預訓練模型應用及其產品化
- Visual FoxPro 程序設計
- 深入實踐Spring Boot
- 利用Python進行數據分析(原書第3版)
- MATLAB 2020從入門到精通
- Julia高性能科學計算(第2版)
- Mastering ROS for Robotics Programming
- Java SE實踐教程
- 響應式Web設計:HTML5和CSS3實戰(第2版)
- 軟件測試綜合技術
- 動手打造深度學習框架
- ABAQUS6.14中文版有限元分析與實例詳解
- Get Your Hands Dirty on Clean Architecture
- MySQL從入門到精通
- Mastering Magento Theme Design