- Building Android Games with Cocos2d-x
- Raydelto Hernandez
- 484字
- 2021-07-23 19:46:29
About the Reviewers
Alejandro Duarte has been coding since 1994, when he was 13 years old, using languages such as Basic, C, C++, Assembler, C#, PHP, Java, Groovy, and Lua. He focuses mainly on Java technologies for enterprise applications, but always keeps an eye on the video game development industry and technologies. He has collaborated with several open source and closed source projects based on Cocos2d-x, Processing, Irrlicht Engine, and the Allegro library.
Alejandro has worked for companies in Colombia and the United Kingdom as a software developer and consultant. He is the author of Vaadin 7 UI Design by Example: Beginner's Guide, and a technical reviewer for Cocos2d-x by Example Beginner's Guide. He maintains several open source projects hosted on GitHub (github.com/alejandro-du).
You can contact him at <alejandro.d.a@gmail.com>
or through his personal blog (www.alejandrodu.com). If you are feeling social, you can follow him on Twitter at @alejandro_du
.
Emanuele Feronato has been studying programming languages since the early 1980s, with a particular interest in game development. He taught online programming for the European Social Fund (ESF), and then founded a web development company in Italy.
As a game developer, he has developed Flash games sponsored by the biggest game portals, and his games have been played more than 90 million times. He is currently porting most of them on mobile platforms as well as developing HTML5 games that have been featured in the most prominent mobile web markets, such as Amazon.
Emanuele has worked as a technical reviewer for Packt Publishing and published the books Flash Game Development by Example, Box2D for Flash Games, and Learning Cocos2d-JS Game Development.
His blog, www.emanueleferonato.com, is one of the most visited blogs about indie game development.
Akihiro Matsuura has 3 years of experience as a Cocos2d-x developer. He founded his own company called Syuhari, 5 years ago. He also has more than 20 years of experience as a programmer. He has written three technical books in Japanese.
Luma has several years of experience on iOS and Android, and he focuses on game development for mobile platforms. He is the creator of WiEngine, Cocos2dx-better, and Cocos2dx-classical. His GitHub page can be found at https://github.com/stubma.
- 架構(gòu)不再難(全5冊(cè))
- SEO智慧
- C++ 從入門到項(xiàng)目實(shí)踐(超值版)
- Mastering Apache Spark 2.x(Second Edition)
- Swift細(xì)致入門與最佳實(shí)踐
- Mastering ArcGIS Enterprise Administration
- ArcGIS for Desktop Cookbook
- Serverless Web Applications with React and Firebase
- Java 9 Programming By Example
- 面向?qū)ο蟪绦蛟O(shè)計(jì)及C++(第3版)
- C Primer Plus(第6版)中文版【最新修訂版】
- 數(shù)據(jù)結(jié)構(gòu)與算法詳解
- MySQL從入門到精通
- Java無難事:詳解Java編程核心思想與技術(shù)(第2版)
- Architecting Modern Java EE Applications