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Summary

You should now have a firm grasp of the different ways to capture the microphone and camera streams. We also covered how to modify the constraints of the stream and select them from a set of devices. Our last project brought all of this together and added filters and image capture to create a unique photo booth application.

In this chapter, we covered how to get access to media devices, constrain the media stream, handle multiple devices, and modify the stream data.

The MediaStream specification is a constantly moving target. There are already plans to add a wealth of new features to the API enabling even more intriguing applications built on the Web. Always keep up with the latest specifications and support from the different browser vendors while developing WebRTC applications.

Although it may not seem like much, these techniques will help us in the upcoming chapters. Then knowing how to modify the input stream to ensure your WebRTC application is performing correctly will be the key.

In the upcoming chapters, we will use what we learned here to send our stream to another user using WebRTC.

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