官术网_书友最值得收藏!

Printing on the console

It can be very useful to write output to a log so that you can trace the behavior of some code. As a code base grows in complexity, it can be hard to reason about the order in which things happen and exactly what the data looks like as it flows through the code. Playgrounds can help a lot with this, but this is not always enough.

In Swift, this process is called printing to the console. To do this, you use something called println, which is short for print line. It is used by writing println followed by some text surrounded by parenthesis. For example, to print Hello World! to the console, the code would look like this:

println("Hello World!")

If you put that code into a playground, you will see "Hello World!" written in the results pane. However, this is not truly the console. To view the console, you can go to View | Assistant Editor | Assistant Editor. A new view will appear to the right of the results pane and it will have a section called Console Output that will include all the text the code has printed to the console.

Printing on the console

Not only can you print static text to the console, you can also print any variable. For example, if you wanted to print the name variable, you would write:

println(name)   

You can even use a feature of Swift called string interpolation to insert variables into a string:

println("Hello \(name)!")

At any point in a string literal, even when you're not printing, you can insert the results of code by surrounding the code with \ (and). Normally, this will simply be the name of a variable, but it can be any code that returns a value.

Printing to the console will become even more useful as we start using more complex code.

主站蜘蛛池模板: 于田县| 丹寨县| 吴旗县| 巨野县| 治多县| 湟中县| 九江县| 肥城市| 桑日县| 杭州市| 南安市| 石台县| 从化市| 来凤县| 监利县| 缙云县| 交口县| 大埔区| 温泉县| 宁乡县| 徐闻县| 林口县| 曲松县| 汪清县| 通海县| 新沂市| 开江县| 金溪县| 遵化市| 汤阴县| 阿拉善盟| 泾阳县| 杭锦旗| 卓尼县| 北宁市| 德州市| 从化市| 巨鹿县| 张家界市| 青浦区| 竹溪县|