- Learning Object-Oriented Programming
- Gastón C. Hillar
- 139字
- 2021-07-16 13:46:03
Chapter 1. Objects Everywhere
Objects are everywhere, and therefore, it is very important to recognize elements, known as objects, from real-world situations. It is also important to understand how they can easily be translated into object-oriented code. In this chapter, you will learn the principles of object-oriented paradigms and some of the differences in the approaches towards object-oriented code in each of the three programming languages: Python, JavaScript, and C#. In this chapter, we will:
- Understand how real-world objects can become a part of fundamental elements in the code
- Recognize objects from nouns
- Generate blueprints for objects and understand classes
- Recognize attributes to generate fields
- Recognize actions from verbs to generate methods
- Work with UML diagrams and translate them into object-oriented code
- Organize blueprints to generate different classes
- Identify the object-oriented approaches in Python, JavaScript, and C#
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