官术网_书友最值得收藏!

Chapter 4. Back to the Drawing Board

In our fourth game, we head back to the drawing board quite literally. We will create each element of the game using primitive drawing. Though that may seem a bit cumbersome to accomplish, Cocos2d-x makes it simple. Finally, we will add tilt controls to make this game even cooler!

In this chapter, you'll learn:

  • How to use and extend the CCDrawNode class
  • How to implement tilt controls
  • How to add time-based difficulty progression
主站蜘蛛池模板: 房山区| 太康县| 贵德县| 温泉县| 宜丰县| 抚松县| 绥宁县| 霍城县| 栾城县| 五大连池市| 井冈山市| 景洪市| 哈密市| 涿州市| 延边| 文水县| 禄劝| 泾源县| 九龙县| 萨嘎县| 信宜市| 蓬溪县| 石门县| 开原市| 神木县| 山阴县| 英吉沙县| 乌鲁木齐县| 永善县| 诏安县| 马边| 定远县| 彭水| 慈利县| 通渭县| 驻马店市| 江山市| 中山市| 高陵县| 恭城| 紫金县|