- Cocos2d-x Game Development Blueprints
- Karan Sequeira
- 110字
- 2021-07-16 13:47:57
Summary
With the story of this little dragon, you learned a lot more about the engine. We loaded our first sprite sheet and understood what happens under the hood of animations by creating one by ourselves. You also learned how to repeat textures seamlessly. We then added some simple gravity and implemented rectangular collision detection. Finally, we discussed how to persistently store data in a web browser and play sounds using HTML5 audio. My best score at the time of writing this chapter was 103. Why don't you try and beat me?
In the next chapter, we'll be creating a space game. So fasten your seat belts, here we go!
推薦閱讀
- SQL Server 從入門到項目實踐(超值版)
- Python自然語言處理實戰:核心技術與算法
- Python入門很簡單
- Three.js開發指南:基于WebGL和HTML5在網頁上渲染3D圖形和動畫(原書第3版)
- AngularJS Web Application Development Blueprints
- Unity Virtual Reality Projects
- Java從入門到精通(第5版)
- Java Web程序設計
- Learning Network Forensics
- Test-Driven Development with Django
- Natural Language Processing with Python Quick Start Guide
- Android Studio開發實戰:從零基礎到App上線 (移動開發叢書)
- Puppet:Mastering Infrastructure Automation
- Python第三方庫開發應用實戰
- Mapping with ArcGIS Pro