官术网_书友最值得收藏!

Chapter 1. Basics of the Game Engine

In this chapter, we will cover the following recipes:

  • Preparing a basic file structure for the game engine
  • Making a stack
  • Making a queue
  • Making a prioritized queue
  • Extending ipairs for use in sparse arrays
  • Creating Lua modules
  • Handling errors with pcall, xpcall, and assert
  • Using Lua with existing projects written in C/C++
  • Getting LuaSDL for libSDL 1.2
  • Designing the main application loop with LuaSDL
主站蜘蛛池模板: 潜江市| 长沙市| 佛山市| 大厂| 循化| 女性| 略阳县| 通江县| 朝阳县| 都安| 万年县| 武强县| 广丰县| 隆安县| 新余市| 泽库县| 开化县| 全州县| 丰都县| 盐池县| 望奎县| 万州区| 富顺县| 贵州省| 渭源县| 姜堰市| 福州市| 光泽县| 壤塘县| 鹤庆县| 高要市| 蕉岭县| 贵定县| 益阳市| 商河县| 绥滨县| 合水县| 灵川县| 双城市| 卓资县| 合江县|