- Lua Game Development Cookbook
- Mário Ka?uba
- 74字
- 2021-07-16 13:23:05
Chapter 1. Basics of the Game Engine
In this chapter, we will cover the following recipes:
- Preparing a basic file structure for the game engine
- Making a stack
- Making a queue
- Making a prioritized queue
- Extending ipairs for use in sparse arrays
- Creating Lua modules
- Handling errors with pcall, xpcall, and assert
- Using Lua with existing projects written in C/C++
- Getting LuaSDL for libSDL 1.2
- Designing the main application loop with LuaSDL
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