官术网_书友最值得收藏!

Chapter 3. Graphics – Common Methods

This chapter will cover the following recipes:

  • Creating a window in libSDL
  • Creating surfaces
  • Surfaces manipulation
  • Using colors
  • Cursor manipulation
  • Initializing the graphics mode with OpenGL
  • Getting OpenGL information
  • Using OpenGL extensions with GLEW and Lua
  • Loading images with SDL_image
  • Creating textures
  • Loading and using bitmap fonts
  • Loading and using TrueType fonts
  • Displaying the text
  • Creating texture atlas with the rover-design pattern
  • Using tiles and tilesets in the game
主站蜘蛛池模板: 札达县| 承德县| 平陆县| 岱山县| 轮台县| 梁山县| 汝城县| 鄂伦春自治旗| 武功县| 商城县| 阿图什市| 长垣县| 金堂县| 台州市| 通辽市| 惠东县| 永和县| 宁河县| 海伦市| 宝兴县| 房山区| 胶州市| 新巴尔虎左旗| 偏关县| 柘城县| 武威市| 正镶白旗| 调兵山市| 南岸区| 启东市| 靖远县| 丰原市| 额敏县| 中超| 麦盖提县| 澄江县| 大田县| 固镇县| 和林格尔县| 女性| 电白县|