- Lua Game Development Cookbook
- Mário Ka?uba
- 77字
- 2021-07-16 13:23:09
Chapter 3. Graphics – Common Methods
This chapter will cover the following recipes:
- Creating a window in libSDL
- Creating surfaces
- Surfaces manipulation
- Using colors
- Cursor manipulation
- Initializing the graphics mode with OpenGL
- Getting OpenGL information
- Using OpenGL extensions with GLEW and Lua
- Loading images with SDL_image
- Creating textures
- Loading and using bitmap fonts
- Loading and using TrueType fonts
- Displaying the text
- Creating texture atlas with the rover-design pattern
- Using tiles and tilesets in the game
推薦閱讀
- Android Wearable Programming
- Fundamentals of Linux
- Mastering Adobe Captivate 2017(Fourth Edition)
- Visual Basic編程:從基礎(chǔ)到實(shí)踐(第2版)
- 構(gòu)建移動(dòng)網(wǎng)站與APP:HTML 5移動(dòng)開(kāi)發(fā)入門與實(shí)戰(zhàn)(跨平臺(tái)移動(dòng)開(kāi)發(fā)叢書)
- Java EE框架整合開(kāi)發(fā)入門到實(shí)戰(zhàn):Spring+Spring MVC+MyBatis(微課版)
- Java程序員面試算法寶典
- Python Geospatial Development(Second Edition)
- 云計(jì)算通俗講義(第3版)
- 學(xué)Python也可以這么有趣
- Visual Basic程序設(shè)計(jì)上機(jī)實(shí)驗(yàn)教程
- OpenCV 4計(jì)算機(jī)視覺(jué)項(xiàng)目實(shí)戰(zhàn)(原書第2版)
- R語(yǔ)言:邁向大數(shù)據(jù)之路(加強(qiáng)版)
- 石墨烯改性塑料
- 玩轉(zhuǎn).NET Micro Framework移植:基于STM32F10x處理器