官术网_书友最值得收藏!

Getting LuaSDL for libSDL 1.2

LuaSDL is a binding to the famous libSDL 1.2 multimedia library. LuaSDL provides an interface not only to libSDL itself but also to the SDL_image, SDL_mixer, SDL_net, SDL_ttf, and SDL_gfx libraries.

Getting ready

The LuaSDL module depends on many external libraries. To make the module preparation easier, there's a LuaSDL project repository at GitHub with support for the CMake building system. This project repository contains all the necessary external libraries, which make module building process a breeze.

You'll need to have the following software installed to successfully build the LuaSDL module:

  • The git version control system is available at https://git-scm.com/
  • The CMake building system version 3.1 or newer is available at http://www.cmake.org/
  • The C/C++ compiler, Microsoft Visual Studio, GCC, and clang are supported
  • The Netwide Assembler—NASM (optional) used only for CPU-specific optimizations is available at http://www.nasm.us/

How to do it…

The building process of LuaSDL is the same on both Windows and Linux operating systems with minor differences:

  1. Download the LuaSDL source code with the git command:
    git clone --recursive https://github.com/soulik/LuaSDL.git
    
  2. You need to create an empty working directory, which will contain the project and binary files:
    mkdir LuaSDL/build
    cd LuaSDL/build
    
  3. Now, you can run the CMake building tool to prepare the project files or to make further changes to the building configuration:
    cmake ..
    
  4. After successful preparation of the building environment, you can either open the project file in your IDE or simply run the make command to start the compilation depending on the compiler of your choice:
    • For Microsoft Visual Studio—use the luasdl.sln file
    • For Linux users—use the make command
  5. The successful compilation will result in binary files stored in the bin and lib directories.

Note that Microsoft Visual Studio will generate the .dll binary files in the bin directory, whereas, Linux users will find the same binary files in the lib directory. You can copy all the binary files into one directory where your Lua application resides. This will ensure that the Lua interpreter finds all the necessary binary modules.

There's more…

LuaSDL uses libSDL 1.2, which is more than 5 years old. Despite being no longer maintained, the LuaSDL package is considered as stable.

LuaSDL2 is being developed at the time of writing. You can access the source code from GitHub at https://github.com/soulik/LuaSDL-2.0.git.

主站蜘蛛池模板: 漯河市| 兴宁市| 荃湾区| 阳谷县| 垫江县| 花莲市| 赤水市| 贡嘎县| 丹巴县| 嘉祥县| 抚远县| 刚察县| 南溪县| 沙湾县| 威远县| 绥滨县| 观塘区| 莲花县| 宁波市| 大姚县| 延吉市| 迭部县| 姜堰市| 永德县| 福泉市| 辽宁省| 芜湖县| 钦州市| 扎兰屯市| 荔波县| 宜宾县| 洛南县| 施甸县| 东港市| 临汾市| 太湖县| 祁连县| 武穴市| 藁城市| 绍兴市| 介休市|