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Preface

Video games have been around for over 30 years now and many of us have grown up with some form of experience playing video games. Most of us will want to go on and make our own games. It has never been easier to create your own game and deliver it to the world, whether you want to make a game to share with your friends or want to start a career in the game development industry.

Owing to the ease of development, a whole host of different tools are available to help you create games. Depending on whether you want to develop for desktop, iOS, Android, or HTML5, there are different tools available. However, what if you wanted to develop for all platforms? This is where an awesome framework called LibGDX comes in.

If you are reading this book, you are probably already aware of LibGDX. You may not be proficient in it, and you may not even have used it yet. But that's OK! That's why you are reading this book. We will use LibGDX to create a series of games, each game introducing another set of features of LibGDX. Hopefully, by the end of this book, you will have the foundation to go on and comfortably start making your own games.

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