John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams comprising of just himself to over 70 students, mod, and professional projects.
He previously worked at LucasArts on Star Wars 1313 as a game design intern. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a BSc in game design.
He is currently working as a designer in DigiPen's research and development branch in Singapore. He is also the lead instructor of DigiPen-Ubisoft Campus Game Programming Program, instructing graduate level students in an intensive, advanced- level game programming curriculum. In addition to that, he also teaches and assists students on various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more.
He is also the author of Building an FPS Game with Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, and Mastering UDK Game Development, and has co-authored UDK iOS Game Development Beginner's Guide, all by Packt Publishing. You can find more about him on his website, http://johnpdoran.com.
A big thank you goes to my brother Chris and my wife Hien for being supportive and patient with me as I spent my free time and weekends away from them to finish the book.
On that same note, I also want to thank Samir Abou Samra and Elie Hosry for their support and encouragement while working on this book, as well as the rest of the DigiPen Singapore staff.
Thanks so much to Owen Roberts who approached me to write again, Rohit Kumar Singh for keeping me on track, as well as everyone else at Packt, who were helpful, as always!
Last, but not least, I'd like to thank my family as well as my parents Joseph and Sandra Doran, who took me seriously when I told them that I wanted to make games for a living.