- Building an FPS Game with Unity
- John P. Doran
- 125字
- 2021-07-09 21:09:48
Chapter 2. Building Custom Weapons
Now that we have everything installed, let's start working on one of the most important things that a first-person shooter game needs—the weapons. Often, it is the weapons of the games that become characters in their own right and tweaking them to be "just right" is something that many will try to do.
This project will be split into a number of tasks. It will be a simple step-by-step process from the beginning to the end. Here is the outline of our tasks:
- Importing new models/sound effects
- Replacing the default weapon
- Creating a new weapon template
- Customizing weapon position/behavior
- Recoil/Muzzle Flash
- Changing firerate
- Creating new ammo type
- Creating new ammo pickup
- Customize sound effects
- Determining behavior
推薦閱讀
- Mastering Zabbix(Second Edition)
- Game Programming Using Qt Beginner's Guide
- MySQL 8從入門到精通(視頻教學版)
- Python 3網絡爬蟲實戰
- Python Geospatial Development(Second Edition)
- UI智能化與前端智能化:工程技術、實現方法與編程思想
- Silverlight魔幻銀燈
- 微信公眾平臺開發:從零基礎到ThinkPHP5高性能框架實踐
- EPLAN實戰設計
- 大學計算機基礎(第2版)(微課版)
- Spring Boot企業級項目開發實戰
- The Professional ScrumMaster’s Handbook
- Mastering AWS Security
- UML2面向對象分析與設計(第2版)
- Everyday Data Structures