官术网_书友最值得收藏!

Chapter 2. Building Custom Weapons

Now that we have everything installed, let's start working on one of the most important things that a first-person shooter game needs—the weapons. Often, it is the weapons of the games that become characters in their own right and tweaking them to be "just right" is something that many will try to do.

This project will be split into a number of tasks. It will be a simple step-by-step process from the beginning to the end. Here is the outline of our tasks:

  • Importing new models/sound effects
  • Replacing the default weapon
  • Creating a new weapon template
  • Customizing weapon position/behavior
  • Recoil/Muzzle Flash
  • Changing firerate
  • Creating new ammo type
  • Creating new ammo pickup
  • Customize sound effects
  • Determining behavior
主站蜘蛛池模板: 焉耆| 吉安市| 全南县| 化德县| 左贡县| 获嘉县| 玉屏| 漳州市| 汨罗市| 水富县| 黔东| 凉山| 浮山县| 新巴尔虎左旗| 安阳县| 九江县| 汝城县| 东海县| 连云港市| 高淳县| 连云港市| 集贤县| 南宁市| 锦屏县| 象州县| 资中县| 丹江口市| 延吉市| 诸暨市| 图木舒克市| 岫岩| 通江县| 固始县| 潞城市| 日喀则市| 孝昌县| 平谷区| 忻城县| 浠水县| 台东县| 光山县|