官术网_书友最值得收藏!

Chapter 2. Building Custom Weapons

Now that we have everything installed, let's start working on one of the most important things that a first-person shooter game needs—the weapons. Often, it is the weapons of the games that become characters in their own right and tweaking them to be "just right" is something that many will try to do.

This project will be split into a number of tasks. It will be a simple step-by-step process from the beginning to the end. Here is the outline of our tasks:

  • Importing new models/sound effects
  • Replacing the default weapon
  • Creating a new weapon template
  • Customizing weapon position/behavior
  • Recoil/Muzzle Flash
  • Changing firerate
  • Creating new ammo type
  • Creating new ammo pickup
  • Customize sound effects
  • Determining behavior
主站蜘蛛池模板: 荃湾区| 昭觉县| 凤翔县| 锡林郭勒盟| 宜兰市| 谷城县| 孝义市| 新津县| 新绛县| 绵阳市| 盐城市| 嵊州市| 习水县| 阜新| 滁州市| 遂溪县| 西吉县| 镇远县| 肃北| 苗栗县| 高雄市| 安平县| 黑龙江省| 衡东县| 周口市| 巴东县| 湖北省| 辉南县| 青冈县| 甘南县| 合作市| 城固县| 乌兰察布市| 白沙| 安龙县| 长垣县| 民县| 石楼县| 资兴市| 读书| 海阳市|