- Cocos2d-x Cookbook
- Akihiro Matsuura
- 149字
- 2021-07-09 20:58:46
Building the project using Xcode
Getting ready
Before building the project using Xcode, you require Xcode with an iOS developer account to test it on a physical device. However, you can also test it on an iOS simulator. If you did not install Xcode, you can get it from the Mac App Store. Once you have installed it, get it activated.
How to do it...
- Open your project from Xcode:
You can open your project by double-clicking on the file placed at:
~/Documents/MyGame/proj.ios_mac/MyGame.xcodeproj
: - Build and Run using Xcode:
You should select an iOS simulator or real device on which you want to run your project.
How it works...
If this is your first time building, it will take a long time but continue to build with confidence as it's the first time. You can develop your game faster if you develop and debug it using Xcode rather than Eclipse.
推薦閱讀
- Puppet 4 Essentials(Second Edition)
- C程序設計簡明教程(第二版)
- Python量化投資指南:基礎、數據與實戰
- 單片機應用技術
- OpenShift在企業中的實踐:PaaS DevOps微服務(第2版)
- QGIS By Example
- 學習正則表達式
- 青少年信息學競賽
- 從零開始學Linux編程
- Orleans:構建高性能分布式Actor服務
- IDA Pro權威指南(第2版)
- Java7程序設計入門經典
- Advanced Python Programming
- Python預測之美:數據分析與算法實戰(雙色)
- C# 7.1 and .NET Core 2.0:Modern Cross-Platform Development(Third Edition)