- Cocos2d-x Cookbook
- Akihiro Matsuura
- 149字
- 2021-07-09 20:58:46
Building the project using Xcode
Getting ready
Before building the project using Xcode, you require Xcode with an iOS developer account to test it on a physical device. However, you can also test it on an iOS simulator. If you did not install Xcode, you can get it from the Mac App Store. Once you have installed it, get it activated.
How to do it...
- Open your project from Xcode:
You can open your project by double-clicking on the file placed at:
~/Documents/MyGame/proj.ios_mac/MyGame.xcodeproj
: - Build and Run using Xcode:
You should select an iOS simulator or real device on which you want to run your project.
How it works...
If this is your first time building, it will take a long time but continue to build with confidence as it's the first time. You can develop your game faster if you develop and debug it using Xcode rather than Eclipse.
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